QUICK HELPIntroduction First steps to play I'm a prisoner! Map Planet Resources Credits Exium Research Improve tech level Research new weapon Research new space units Research new ground units Research new soldier units Research new nuke units Build Buildings Types of players Combat Stargates Maximum number of owned planets Owned and Occupied planets Outposts Plundering planets Trading Phases of the game Pirates News Bookmarks Planet list Empire magement Alliances User profile Chat IntroductionExorace is a massive multi-player strategy game where the user doesn't need to be online constantly to be successful. Having advanced technology and a larger army is not the key to winning. Strategy and diplomacy will make the difference among large and small empires. Choose your friends carefully, you can join forces with them to achieve your goals. Exorace is different from other games because of its game-play format. It is not time consuming, you wont have to wait for something to be built or researched. You cannot optimize your production by staying connected all day long. You only need a little time each day to be successful. Exorace was designed to be easy to play and intuitive. Enjoy your life and enjoy Exorace. Both things are possible! First steps to playThis is for the new players. These first steps will allow you to build your first fleet and army, all in the first day of play. It is even possible to conquer your first planet. The first thing you need to do is build your army. Follow these steps: - Go to "Research", and click on "Research new weapon", It is recommended that you first research the laser rifle with default properties. - Go to "Research", and click on "Research new soldier unit", Select the laser rifle and input "1" as the quantity. - Go to "Colony" and click on the link of the new ground unit you have just researched. Build 200 units. They will automatically be compiled into an army. Next you need to build a fleet to transport your army. Follow these steps: - Go to "Research", and click on"Research new space unit", We'll start out by choosing the Small Transporter. - Go to "Colony" and click on the link of the new space unit you have just researched. Build two of these Small Transporters. Now lets capture your first planet. Follow these steps: - Go to "Combat" and select "Show all fleets", select the fleet of small transporters you have just created. - Select "Load armies", and now check the box next to the army you made earlier and load. Your fleet is ready to capture it's first planet, lets find an easy one. Follow these steps: - Go to your map and look for a planet that's type is: Very poor, or Poor. These are the easiest to capture. - Go to "Combat" and select "Move fleets", check your fleet and enter the coordinates of the planet you have chosen. Now press Move Fleets. Your fleet is on its way to the planet you selected. The army will automatically deploy on the planet. When the fleet lands follow these steps: - Go to "Combat" and select "Battle reports", these reports will keep track of the battle that ensues. The reports are updated every 15 minutes. The labels will let you know if you have won or lost the battle, so keep checking the reports while the battle is active. NOTES: Planets with small populations are cheaper to develop, but they have aliens that will defend it. The planet type and size determines the number of aliens on the planet. A very rich planet could have more than 500 aliens on it. Aliens are good for honing your battle skills. Now that you have captured your planet this would be a good time to contact your neighbors. Present yourself and be polite, some of your neighbors are very powerful. You can ask to join their empire, this will allow you to grow and learn without the fear of being crushed. In the future, when you're ready to pursue your own empire you can abandon the empire you had previously joined. I'm a prisoner!All of your planets have been overrun and you are conquered by an enemy, don't be angry, this is not the end of your empire. If you are defeated by another player it is because your tactics and strategies are not as powerful as your enemies. You can join with that person and learn the do's and dont's of Exorace. Politely ask to join his/her empire. The secret to enjoying the game is to have fun. Your enemy may accept your offer to joining their empire, two hands are always welcome. Even if you're executed you can begin again. The next time through you may even start off by joining a larger empire to grow in size and strength (and plan for a future vendetta). MapThe map is located on the bottom of the screen. The map consists of three different levels: - Sectors: A grid that shows the star systems. - Star Systems: Displays the active star systems in a sector. - Planets: Displays the planets in a star system. Sectors could be empty because Star Systems are only created when a user registers. This means that near all stars have a user associated with them. When clicking on any planet the planet's information will be displayed on the right hand side of the screen, and you will not lose your map location. You can go back into the map with the path that you will find over the map. If you click on "Map", you will go to the sectors Map. NOTES: All sectors, stars and planets that you influence are labeled with a green mark. PlanetThe selected planet's characteristics will show on the right side of the screen. These characteristics are: Size: The image of the planet shows the size of the planet. Type: There are 4 kind of planets: Very rich, rich, poor and very poor. Size and type will determine the maximum population that your planet can support. Type and size are represented in the planet information underneath the picture of the planet. Location: This is used as a unique identifier for each planet. This identifier is used to give a path to spacecraft. If you click on it, the location will be copied on the clipboard, or will be copied onto a text field if it is active. If you find (SG) on the location side then the planet has an stargate. See stargate section to learn about them. Develop: If the planet has a colony you will see the total development and the maximum development that the planet can support, if not, you will see only the maximum development. The higher the development a planet can support, the more productive it will be. Credits: This is only shown if the planet is owned by you. Credits are accumulated on the planet until you use them to build or research something. Credit production is proportional to the planet population. Exium: Exium is the other resource needed to make production on your planet, but this resource is only available to extract on a few planets. It is very difficult to find it. Fortunately, you can transfer exium between planets, or load it in your cargo fleets to transport it. If the planet is owned by you, you will see the quantity of exium ready to use on the planet, if not, you only will see if the planet has exium available to be extracted and its amount per tick (100 seconds) or not. Owner: Here you find the owner of the planet. This is shown only if the planet has a owner. Empire: Here you find the empire in control of the planet. This is shown only if the planet has a owner. Occupier: If a planet is under occupation, you will see this info. Occupier will be in green color if the planet is occupied by your forces and it will be in red if you are the owner of the planet and it is occupied by other player. Planet fleets: Here you find the available fleets of your empire on a planet. Planet armies: Here you find the available armies of your empire on a planet. ResourcesThere are only 2 resources that are accumulated in any planet. A planet need these resources in order to build or researh something. Resources can be transferred between planets. If you have the resources to do it, your action will be made instantly, so, you don't need to wait to have it available and you don't need to be connected all day to wait to finish something and begin a new action to be productive. Stress is not good for humans, take your time and live your life. Credits: Credits are produced and accumulated by planets automatically. The production depends on the population of the planet and time. A planet can store infinite credits, but the planet will not produce more if the quantity accumulated is greater than 100000 credits. So you have to use credits to maximize your production. But you will need several days to achive that quantity in a populated planet, so, you can forget a planet and use it when you need it or when you have the time to do it. Exium: Exium is a resource used to make production in your planet. But this resource is only available in a few planets. You should have at least one planet with exium to have a chance playing against your enemies. If a planet has exium, you will have to extract it by hand. Everything has a exium cost. If you haven't it available in any of your planets you can trade with someone and buy it. ResearchExorace hasn't a tech tree, you will create your own unique units and you will decide when to improve your technology to produce better units. Units have "build points" that depend on the size of the unit and the technology of your empire. The more tech level you have, the more build points you will have for the same unit size. You can research average units or specialiced units to beat your enemy, it's up to you. Research tasks can be made in your planets individually. If you have the appropiate resources to make a research task, then you will be able to finish it and the new design or tech improvement will be available instantly. Improve tech levelHere you can increment your tech level. Each point has a price, and that price is bigger for bigger points. You should think twice this tech increments, because they could be a little expensive and you have to research new units in order to enjoy your new technology level.Research new weaponWeapons are not affected by tech level. But if you increase tech level you should research a new weapon to maximize your new units because the weapon could miss some new good build points. It is very easy to develop new weapons. The best way to learn how they will performe is by research new weapons and probing them in a battle, so don't be affraid to waste some credits. May be a new weapon will not be very useful but it will give to you the experience that you will need in the future to beat an enemy with very different weapons. Weapons have this design items:Name: To identify your weapon Power: The capacity to destroy unit shields. It has a big impact in final damage. If the weapon power is lower than the shield, the unit WILL NOT RECEIVE ANY DAMAGE. If power is greater than enemy shield, the total damage will be proportional to the difference and the weapon damage. Damage: The capacity to destroy unit hulls. It depends on the power. Accuracy: The reliability of the weapon. The more accuracy, the more hits it could performe. It is a percentage, you will need sometimes snipers to beat some units difficult to hit because they are small or they have a great maneuverability. Range: The scope of the weapon. The more range, the more chance to target and shoot an enemy. Weapons with bigger range will shoot first in a battle causing damage before other units can shoot. It has a big impact in the final weapon size. Short range has some benefit on final accuracy. Sometimes you will need your sniper can beat its enemies shooting very far from them or even you can design a very powerful weapon for a soldier, but it has to be very near to shoot it. Very useful for asymetric warfare. Use always medium-high range for low maneuverability units or they will can't target enemies because they will be always out of range. If you load a low range weapon on a high maneuverability unit, then the unit will be able to go near big units and bomb them with easy. Rate: The number of shots in a battle. A high rate will help accuracy to target enemy units difficult to hit. Posibilities are infinite, only you can imagine how to use this to beat your enemies. Once you have researched a weapon, it will be available in your next unit designs. Research new space unitsSpace units are the first defense against an enemy strike, and you need them to bring your armies to enemy planets. Armies are very vulnerable in space, because its carriers can be destroyed before they deploy armies in the planet, so, you should secure space before invading the planet. Space units could be destroyers, corvettes, fighters, bombers, turrets, mines... Only your imagination is the limit.Space units have this design items: Name: To identify your space unit design Hull: The size of your unit. Hull will be the damage points that your unit can support. Notice that the "points" marker will change with this. Its value will determine the maximum points that you can allocate in this design. It depends on tech level. You can categorize units with this scale: 0-50 hull are space garbage (useful? who knows), 100 - 150 fighter, 150 - 300 heavy fighter, 300 - 500 corvette, 500 - 1000 frighter, 1000 - 2000 destroyer, 2000 - 5000 cruiser, 5000 - 10000 battleship, 10000+ battlestar... your mind is the limit. Shield: It protects units against enemy weapons. The total damage received have a definitive dependence on this. If the weapon power is lower than the shield, the unit will not receive any damage. If power is greater than shield, the total damage will be proportional to the difference and the weapon damage. If final damage is less than unit hull then damage will have a penalty. With a damage penalty, if there are many units, then they may protect themselves and the penalty will be greater. Engine: Engines of your spacecrafts used in normal space. It determines the maneuverility of the unit and the capacity to intercept other units that is shown in the "combat" marker. It has a big impact in total shots and hits obtained and total shots evaded. If your unit is big it will need more engines to have a good maneuverility. So, some big spacecrafts will not have engines or even you can design space turrets and use the "engine points" to carry more powerfull weapons. Command: That is the computer system that synchronize units in combat. It helps to target enemies and to evade attacks. Command could be decisive in a battle, don't understimate it. Hangar: Capacity of the unit to carry other space or ground units. The space occupied by units is its hull. Hiperunit: If the space unit has the ability to travel between stars. The cost of this feature is always the same so, big units will load easily a hiperunit, but you should think if your fighters should have it, because is expensive for mass production. Weapons: You can have 4 different weapons and the quantity you want for them. You could design units without weapons. Research new ground unitsA planet is not conquered until it not has defending troops inside. So ground units are a vital barrier against your enemies, and are needed to take a planet. Ground units are tanks, turrets, droids, mines...Ground units have this design items: Name: To identify your ground unit design Hull: The size of your unit. Hull will be the damage points that your unit can support. Notice that the "points" marker will change with this. Its value will determine the maximum points that you can allocate in this design. It depends on tech level. Maximum value in ground is 300. You can categorize units with this scale: 10 - 25 droid, 25 - 50 heavy droid, 50 - 100 light tank, 100 - 200 medium tank, 200 - 300 heavy tank. Armor: It protects units against enemy weapons. The total damage received have a definitive dependence on this. If the weapon power is lower than the shield, the unit will not receive any damage. If power is greater than shield, the total damage will be proportional to the difference and the weapon damage. If final damage is less than unit hull then damage will have a penalty. With a damage penalty, if there are many units, then they may protect themselves and the penalty will be greater. Engine: Engines of your ground machines. It determines the maneuverility of the unit. If your unit is big it will need more engines to have a good maneuverility. So, some big units will not have engines and could be considered as turrets. Command: That is the computer system that synchronize units in combat. It helps to target enemies and to evade attacks. Command could be decisive in a battle, don't understimate it. Weapons: You can have 4 different weapons and the quantity you want for them. You could design units without weapons. Research new soldier unitA planet is not conquered until it not has defending troops inside. Soldiers are cheap to produce and are very important to defend planets and asymetric warfare.Soldier units have this design items: Name: To identify your soldier unit design Hull: The size of your unit. Hull will be the damage points that your unit can support. For a soldier is always 10. Notice that the "points" marker are always 50. Combat is always the same too, 90% Armor: It protects units against enemy weapons. The total damage received have a definitive dependence on this. If the weapon power is lower than the shield, the unit will not receive any damage. If power is greater than shield, the total damage will be proportional to the difference and the weapon damage. If final damage is less than unit hull then damage will have a penalty. With a damage penalty, if there are many units, then they may protect themselves and the penalty will be greater. Weapons: Soldiers can carry only 2 different weapons. Research new nuke unitsNukes allow you to bomb enemy planets and kill up to 50% enemy ground units and up to 50% buildings per battle turn. Nuke effect is calculated before the ground battle and after the space battle, so you need the sky safe to send nukes because they are pretty expensive.Nukes may be used for some tasks like destroy a massive ground army without space protection, as a way to destroy your enemy buildings to damage his economy in one sector, as a fear factor, or as a way to destroy housing to conquer developed enemy planets. They are a tactic weapon for advanced rounds, and it may be definitive to win or loose a war. Higher nukes will be more cost effective. Nukes are not available until your empire reach 2,000 tech level. BuildBuild tasks can be made in your planets individually. If you have the appropiate amount of resources, the task will be finished instantly and you will have your build available. Build panel is not only used to build your researched units or buildings, it could be used to manage planet resources, that is mine exium (if it is available), transfer resources to any other planet (owned by you or not, as a payment or a tribute) and even donate the whole planet to other user. Transfering resources have a cost that depends on the amount transferred and how far is the target planet. BuildingsAt the beginning you only can build housing in your planet. Housing will increase the population of your planet and the planet will get more credits per turn to build whatever you want. If you reach 1000 development level (that is, you build 1000 housing), then your planet will be able to build new buildings that will help to your planet to be more productive. The development level on each kind of building will reduce some task credit cost. There are no limit to the maximum development level of these buildings, they are only limited by the size of the planet. - Laboratories: reduce the cost of researching - Barracks: reduce the cost of building soldiers - Factories: reduce the cost of building ground units - Orbital facilities: reduce the cost of building space units - Nuke factories: reduce the cost of building nukes Notice that sometimes you could not develop all this features totally on a planet, so you have to choose what you want to build on each planet. Types of playersWhen you create your account you have 3 options to choose the type of player you will be: - Miner This kind of player is the recommended for every new player. You will have a 50% bonus building exium mines what will give to you the ability to get exium cheaper and will boost your economy. You should not own many more than 20 planets because the penalty will be too high but if you build many mines in one of your planets you may trade with it with your neighbours and will get an extra income. - Technologist This kind of player is recommended for adavanced players. You will have a 50% bonus building laboratories what will give to you the ability to improve your tech level and research good units. You should not own may more than 20 planets as well but you can sell advanced units or even sell your designs to other empires to get extra income. If you play well your options you can make lots of credits and you will build a huge and powerful empire, based on technology. - Expansionist This kind of player is recommended for medium players with lots of time, very organizated and if they want to build a very powerful empire that everyone will fear. You haven't any bonus but you can manage many planets at a very cost effective prize. You should own more than 100 planets and develop them as much as you can. Expansionist duty is to rule the galaxy, your economy will be very strong and you should buy exium and units to the other 2 kind of players. CombatIn the combat panel you can control all your empire fleets and armies, fleets and armies in action, that is attacking or defending planets, traveling, etc, and enemy fleets and armies used to attack your empire. In this panel you can find the wars in what your empire is envolved and battle reports for each planet to see how well your designs perform against your enemies. How battle reports workBattle reports are executed each 15 minutes. Between battle reports you can send reinforcements to the battlefield. In a battle report there are 2 battles, space and ground at the same time. It is important to know that space battle is executed before ground battle, so your ground units carried in your fleets could be destroyed in space and never will be in action.You will win a planet when there are no enemy ground units deployed on it. So ground battles are decisive but they need space support to land in the planet relatively safe. Each unit will divide its shots among all enemy units, and hits and damage will depend on both designs. Take a look to weapon and unit design section to know how they could work in a battle in attack and defense. You have to take a look carefully to all battle reports to know how your units perform against enemies, and if you need to research new units to defeat them. In battle reports you will see the space and ground battles. The information you could find in them is the following: Att. unit: Number and design of attacking units. You will see a symbol to show the size relation between the attacking and defending unit. (=) Size more or less equal, (>) attacker up to 3X size of defender, (>>) attacker up to 10X size of defender, (>>>) attacker more than 10X size of defender. The same with symbol '<' will be shown when the attacker size will be less that defender size. Def. unit: Number and design of defending units attacked. Weapon (shoot order): Weapon and number of them carried by each unit used in this attack. You will see under this property between parenthesis the shoot order of all weapons on a battle. The order depends on the range of the weapon. Notice that if your units don't shoot the first they can suffer casualities before the shoot, so you will see in "Att. unit" only the total units available to shoot. Shots: Total shots fired by the attacking units. Hits: Total hits obtained. Kills: Total units destroyed in this attack based on hits, power, damage and shield/armor. After space and ground reports you will find a resume of the units destroyed in this battle and the number of units left that could fight in the next battle. StargatesStargates link 2 planets in a range of 20 parsecs in 2 hours. There are few of them, you will see which planet has a stargate in the map because they will have the mark "(Stargate)" or in the planet frame because they have the mark "(SG)" on the location side. They are a very strategic thing to control because they can connect far systems in some hours giving to you the possibility to send reinforcements and resources in less time. Maximum number of owned planets (Build cost penalty)You can own an unlimited number of planets but after 20 owned planets, you will loose performance in production in all your planets for each additional planet you own. Once you have a good amount of owned planets it is better to occupy instead conquer planets to become stronger. Only own new planets for strategy needs, you will be able to disband any colony at any time once you don't need it. Owned and Occupied planetsDepending on the planet where you send an attack you will conquer or occupy a planet: - If the planet is empty or its housing level is less than 1000 then you will conquer the planet and it will be owned by you. - If the planet has a colony and its housing level is greater than 1000 then you will occupy the planet. This means that you will not own the planet (it will be managed by the owner) but you will tax the 50% of its credits and collect them to your own planets. The buildings of the planet will work only at 50% for the owner and he only will collect 50% credits. OutpostsA planet without housing is considered as an outpost. Outposts have some interesting features: - They are invisible to enemies (and allies). They aren't seen in the map, planets lists, etc. Your enemies have to locate them sending fleets. - They don't count for the total number of planets for penalty calculation. So you can have an infinite number of them. You can use them to maintain your bounds safe because you will be warned when someone will approach to them with some fleets. - You can use them to hide your fleets to your enemies. Plundering planetsOnce you have conquered a planet or have occupied it you have 24 hours to plunder it. When you plunder a planet you get an extra amount of credits and you destroy all buildings (and convert the planet in an outpost) if the planet is conquered (less than 1000 housing) or you will destroy 20% housing if the planet is occupied and you will maintain it occupied. You may have many reasons to plunder a planet, may be to get some credits faster, or if you don't want to maintain it under your control, or to raze the enemy economy. Is up to you. Plundering planets can be a very profitable task if any empire is developing planets near your borders and are not well defended. TradingTrade is not a must in this game, you can play without trading at all, but if you trade you may get many benefits. Any colony can transfer credits and exium to another colony. You can send transports loaded with credits, exium and units to other allied planets. And you can donate fleets or armies to any ally. With all these tools you can make exchanges of credits/exium/units and trade with them. Posibilities are infinite, you can sell your old units to other less advanced empires, or in the other hand, buy advanced units to help yourself in a war with an enemy. Even you can build many buildings to reduce costs and sell your exium, units at reduced costs to anyone to make extra credits. Or may be you can buy some mercenaries to hostigate enemy planets and don't get involved in a war. Phases of the gameWhile you play, you will live different phases in the game: - Starting grow up. This phase is very important in the game. You need to conquer your own planets to get a decent economy. You will need planets with exium, and you need it as soon as possible and near your planets. Once you have conquered 20 planets you will have a penalty in all builds for each additional owned planets, so it is interesting to choose carefully which planets will you conquer. By the way, you will be able to disband any colony in the future. So don't worry if you find better planets you may conquer them and disband other worse colonies. The penalty depends on the type of player you are (expansionist, miner or technologist), you will have to find the number of planets you can manage and don't damage your economy. When you start the game, it is important to be accepted in a big empire. Older players will help you, will give to you protection and will give to you technology. You will have to pay a tax in exchange to the emperor but it worths it. You can start solo but it will be harder. - Occuping planets. Once you have a decent economy it's time to start to occupy other planets. That will give to you extra resources to grow, it is the only way to become stronger. You can occupy as many planets as you can, you only need to control them. It could not be an easy task because its owners will want to free them. - Create your own empire. If you decided to play in a bigger empire, once you have a good knowledge about the game and you are strong enough you can abandon the empire and create your own empire, inviting to other new players to join to it or make them surrender under your force and offering them join to your empire. This is the final step to grow, the more players will play in your empire, the more taxes you will collect and the more stronger and respected player you will be. - Control the galaxy. Once you have a strong empire with strong players you will be able to control the galaxy and be the most powerful player. Politics will be very important here, you will need to make alliances with other empires, you will be able to hire players of other empires offering them better deals and even you can destroy/occupy other rival empires to enhance your power, influence and domination. PiratesOk, you have a pirate soul and you don't like empires, just fight. Or you simply have a few minutes every day to play. There is an alternative life in this game for people like you, beyond belonging huge empires and managing lots of planets. You can play as a pirate. But pirate life is difficult. You should not have many planets, ideally just outposts. So you will not have very good income so you you have to plunder planets to get credits, buy units to other empires and even sell your pirate services to other empires to attack his enemies (and plunder more planets, more benefits to you!). As I said, you should not have many planets, just outposts to hide yourself from the empires you plunder. You should move your bases very often because when you plunder a whole sector people will pursuit you to maintain safe their borders. This tool is useful to contact with other players ingame. Mail also will notify to the emperor important events like war declarations or it will be used to confirm peace treaties or pacific empire anexations. NewsIn the daily universe you will follow the important events that happen in the universe. It shown a rank with the top 100 empires. BookmarksYou can create bookmars for any planet to locate it in 2 cliks. With the "Marks" button you can manage them. Planet listThe planet list button gives to you access to all your planets in one click. Empire managementThe empire profile is very important to locate other empire planets. There is a very useful option "Show influence" that will show in the map the influence of an empire with red marks. Also in this profile you will find the planet list, the players that are playing in the empire, the total points of the empire, rank, etc. Notice that an empire can have an emperor, senators, governors and prisoners. - The Emperor has all privileges in the empire even deciding who prisoner can be freed or executed or who is senator or governor. There are options only available for emperors, like change empire profile (avatar and description) and war declarations, peace treaties, taxes management and collection, join petitions to other empires or promote prisoners, execute them or kick users from the empire and promote governors to senators or demote senators to governors. Emperor is very important because he is who manage all this tools. How an empire works internally is your way, but you should vote all actions with the emperor. If an emperor is not active enough or despotism is his policy, you should abandone the empire and look for better friends. - Senators are very near the emperor, they have full access to technology and they can manage the technology library. If a senator abandone an empire he will get all the empire technology with him. You should trust very much a player to promote him to senator. Emperor and senators have private threads in the empire forum where governors can't access. - Governors have limited access to technology. They can build all units available, but they can't manage the empire technology library. If a governor abandon an empire he will not get all the technology. AlliancesEmpires could make alliances to give support on attack or defense tasks, trade and share technology. Allied forces can fly freely among allied planets. An alliance is owned by the founder player and he has the power to accept or not join petitions of other empires to the alliance. Only emperors can create alliances or ask for join to other alliances, and any empire can only be linked with one alliance. Allied empires can share designs with other alliance members. User profileHere you will see the avatar, description, position, rank, points, etc... of a player. In your profile you can change your avatar, description and password. ChatHere you talk with any exorace player in real time. It uses the popular mibbit IRC client, so you don't need to install anything to use it. There are some useful commands you should know: - Create a new chat room (a new channel): /join #channel_name This will be useful for creating a channel for your empire to talk with your mates. "channel_name" will be the name you choose for your channel - Protect your channel with a password: /mode #channel_name +k password This will be useful to prevent other people join to your channel. "password" will be the password you choose for your channel and you will have to give it to the people you want to join to your channel. |